Version 2.1

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Downloads: 483
Change Set: 60203
Released: Apr 2, 2011
Updated: Apr 2, 2011 by odewit
Dev status: Stable Help Icon


Application 32 bits binaries
application, 47K, uploaded Apr 2, 2011 - 286 downloads
Application 64 bits binaries
application, 48K, uploaded Apr 2, 2011 - 197 downloads

Release Notes

  • Effect generation and compilation now work on 32 and 64 bits (Windows 7 64 bits).
  • .NET 4.0 version (Visual Studio 2010, Visual Studio 2010 SP1).
  • Generates WPF 4.0 and Silverlight 4.0 effect assemblies.
  • To use the Perspective FX tools and build your pixel shaders, you just need Visual Studio 2010 or Windows SDK for Windows 7 and .NET Framework 4, and The DirectX End-User Runtime.
  • To recompile the Perspective FX tools, now you need Visual Studio 2010, C++ for the compiler, and C# for the other assemblies. You also need the DirectX SDK.
  • Binaries now contain version information.
  • Source code now uses the new .NET 4 API for MSBuild (Microsoft.Build.Evaluation.ProjectCollection class instead of the deprecated Microsoft.Build.BuildEngine.Engine class).
  • A .proj file is now systematically generated for WPF and for Silverlight.
  • Convolution3X3Filter now compiles with the latest DirectX 9 versions (X3025 error fixed).
  • FxDemo.xaml now uses all the Perspective FX filters.

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